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[业界] Wii U处理器能力遭质疑!任天堂回应:游戏体验最重要

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发表于 2012-4-5 10:28 | 显示全部楼层 |阅读模式
http://www.computerandvideogames.com...ot-as-capable/

Sources said graphical quality "won't be a problem" on Nintendo's new console, but a drop in CPU horsepower compared to 360 and PS3 could see Wii U lag behind in areas such as complicated physics and AI.
"Assumptions that Wii U games will look like 'up rezzed' current-gen titles with better textures aren't quite right. They'll look just as good, but not better," one developer told CVG. "You shouldn't expect anything special from a graphics point of view," they added.

A second source working on a big name franchise said GPU and RAM power "won't be a problem" on the new console but, again, claimed Wii U struggles to match PS3 and 360 in processing power.

"We're still working on dev machines but there have definitely been some issues [in porting PS3/360 games]," our source said. "It's not actually a problem getting things up and running because the architecture is pretty conventional, but there are constraints with stuff like physics and AI processing because the hardware isn't quite as capable."

The same source concluded, bluntly: "I suppose you don't need sophisticated physics to make a Mario game."

重点翻译:

近几天针对任天堂第一台高清主机Wii U的实际硬件能力的争论越演越烈。今日,再次有游戏开发商对CVG表示,Wii U的画面质量应该还不算个问题,但是Wii U在中央处理器能力上不如PS3和XBOX360,这将导致一些诸如复杂的物理细节和人工智能方面,Wii U要比PS3和XBOX360落后。Wii U的游戏看上去还可以,但是没有更好,玩家不应该期待Wii U在图像方面能带来任何特殊的体验。由于Wii U在处理器能力上相对落后PS3和XBOX360,所以开发商表示在将PS3和XBOX360游戏向Wii U上移植时面临着一些困难。该开发商表示,显然,你不需要很强的硬件能力去开发一款马里奥游戏。

2012-4-5 06:23 上传
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http://news.yahoo.com/developers ... endo-210201325.html

A representative of Nintendo of America neither confirmed nor denied the report for Digital Trends. “We do not focus on technology specs. We understand that people like to dissect graphics and processing power, but the experience of playing will always be more important than raw numbers.”

来自任天堂的官方声明没有认可但也没有否认近日有关Wii U性能不如PS3和XBOX360的传言,只是表示:任天堂不会只专注于硬件规格。我们理解玩家总是倾向于深度剖析图像和处理器能力,但是我们认为游戏体验永远比那些规格数据更重要。
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