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[业界] 关注GDC:想知道超级马里奥大陆3D的制作历程吗?

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发表于 2012-2-14 10:32 | 显示全部楼层 |阅读模式

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原文:
GDC organizers have announced Super Mario 3D Land and Resident Evil: Revelations postmortems from Nintendo and Capcom.

Both are part of a series of Japanese-language talks from influential developers, and each will provide simultaneous English translations of all talks.

In the Game Design track, Nintendo director Koichi Hayashida will lead a presentation called “Thinking In 3D: The Development of Super Mario 3D Land” where he will share several “Miyamoto-sayings” and describe how the development team for the game made it the fastest-selling hand-held Super Mario game in history.

In another talk, Capcom producer Masachika Kawata will host “Revealing the Truth About Resident Evil: Revelations,” where he will discuss why Capcom chose to release the game on 3DS and how it tried to stay true to the game’s survival horror roots while “rethinking and improving” the game’s controls and playability.

For more details of what to expect out of GDC 2012, visit our event hub.

GDC 2012 runs March 5 through March 9 in San Francisco, California.

翻译:
GDC的举办者宣布超级马里奥大陆3D和生化危机:启示录将会从任天堂和Capcom进行深度的解析。

每一个日语的发言者都是很有影响力的人,而且每个人都将提供同声翻译。

在Game Design,任天堂的主管Koichi Hayashida将会就“思索3D:超级马里奥大陆3D的发展“进行更深层次的描述,在这场会谈中他将分享几个”宫本说法“,并描述如开发团队如何使马里奥3D大陆成为历史上销售最快的携带超级马里奥游戏。

在另一个谈话,CAPCOM制作人川田将央将举办“生化危机:启示录的真相”访谈,在那里他将讨论为什么CAPCOM选择将这款游戏放到3DS平台上,以及如何尝试能够使这款游戏达到真正的恐怖来“反思和改进“游戏的控制性和可玩性。

GDC 2012 3月5日-9日 在加利福尼亚州的旧金山举办
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