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[业界] 三坟先兆?《古墓丽影》放弃WiiU

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发表于 2012-1-31 10:57 | 显示全部楼层 |阅读模式
In an Eidos Games forum FAQ posting from Crystal Dynamics community manger Megan Marie, the issue was brought up as to whether or not Tomb Raider was being developed for the Wii U — or any Nintendo platform, for that matter.
Here’s what the posting had to say:

“At this time no. When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform. Given that we’ve been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality.”

Keep in mind the first point that the Wii U was only announced back at E3 2011 and Tomb Raider’s conception likely goes back several years prior; it’s not as if Crystal Dynamics and publisher Square Enix openly shunned the system from the get go. The troubling news for Nintendo, and what’s left of its hard core gaming base, is that Crystal Dynamics seems to view the Wii U as a rocky middle ground between the Xbox 360 and PlayStation 3 and their incoming descendants.

After our first impression of the system at E3, we weren’t quite sure how a developer would feel having to take a game currently in the works for the Xbox 360 and PS3 and integrate it with the Wii U’s unique controller and graphical specs. Crystal Dynamics seems out of their comfort zones on the issue, and they’re likely not alone.
 楼主| 发表于 2012-1-31 10:57 | 显示全部楼层

No ‘Tomb Raider’ on Wii U; Another Bad Sign for Nintendo’s Third-Party Hopes
《古墓丽影》无WiiU版,任天堂第三方野望再遭冷水


《古墓丽影》开发商Crystal Dynamics公共经理Megan Marie在官方网站FAQ表示,就《古墓丽影》新作是否开发wiiu版的问题作出如下回应。

目前可以肯定的说,我们并没有考虑wiiu平台的《古墓丽影》。我们在制作一款游戏时首先会慎重选取开发平台,确保该硬件平台能够实现游戏的理念和发挥该平台的特性。我们在wiiu公布之前就开始了《古墓丽影》新作的构想,而且wiiu前景尚未明朗,所以将针对目前平台开发的作品转向wiiu或者跨平台都是不明智之举。将来如果有机会给wiiu开发游戏的话,希望会有很不同的体验。



wiiu是在E3 2011时首次公布的,《古墓丽影》新作的概念也筹备数年了,所以我们估计这并不是开发商Crystal Dynamics或者发行商Square Enix有意让任天堂吃闭门羹的。这麻烦的讯息给任天堂不是损失了一个《古墓丽影》,而是第三方开发核心游戏的态度问题。Crystal Dynamics把wiiu视为在Xbox 360和PlayStation 3新一代主机夹层中尴尬的产物。

在E3中,我们看不出针对目前 Xbox 360和PS3为绝对开发平台的第三方游戏商对wiiu独特的手柄操作持何种观望态度,但是Crystal Dynamics似乎并不持乐观态度,更糟的是它们也不是个别案例。
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