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梦幻模拟战Der Langrisser 1.02英译版发布,这个英译版最新改进如下:
- Rewriting done ona considerable amount of dialogue based on user reports and play datasupplied by MK. This includes revisions to much of the ending dialogue,re-translation lines in more than 30 scenarios and editing of textwhich was written based on fault speaker assumptions.
- Corrected another bug in the original Japanese game which caused Lana’s injured portrait to appear in the end of Scenario 35.
- Correcteda bug in the original game which listed Elementals as hireable units inthe Living Armour and Stone Golem classes. Elementals do not exist as ahireable unit in the games 64-unit array. They have been removed fromall units and are no longer displayed in the class change screen,though enemies and NPCs which have elementals will retain their unitsin game play.
- The Living Armour class has been augmented withDemon units, which were previously dummied out of the game. Demons area weaker version of Archdemons, and will only be useful in the stage ortwo immediately following scenario 13, or if Osto pursues Stone Goleminstead of Vampire Lord.
- Corrected all unit type (affinity)text which was written incorrectly in the Japanese game. The originalgame listed only 7 unit types, but the manual listed 18.Reverse-engineering of the class data tables showed the game manages 18distinct unit types, and this explains why units classified as Bowman,such as Ballista, would remain weak to fliers. In the original game,the developers only allocated screen space for two characters at theright of each unit, so the unit types were all renamed to fit thisscreen. The English game allows for more space than the Japanese, andwe are able to display the original intended names. In short, the unitaffinity data in the manual for the first time in history matches whatyou see in Der Langrisser.
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