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[业界] 《忍龙 3》的重点在于怎样砍、砍的感觉

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发表于 2011-1-22 16:31 | 显示全部楼层 |阅读模式
http://www.videogamer.com/news/t ... ready_outdated.html

A rapidly evolving games industry has made 2008's Ninja Gaiden II "outdated", according to Ninja Gaiden 3 producer Yosuke Hayashi.

Speaking to VideoGamer.com via a translator at a London press event earlier today, Hayashi discussed how the team took criticisms of Ninja Gaiden II on board for the upcoming Ninja Gaiden 3.

"The good things we want to improve more and bad things we want to change," he said. "Most of all, basically, for the previous series - Ninja Gaiden II is already outdated, I feel. That's why, as you see, the industry evolution for game creation and game development already has been changed and paradigm shifted.

"That's why it's important for Ninja Gaiden III - we want to have it brand new, and we're going to create a Ninja Gaiden 3 from full scratch and change the paradigm."

While Hayashi wasn't prepared to talk much about Ninja Gaiden 3 ahead of more detailed announcements at GDC and E3, he did let us know a little about Team Ninja's approach to the multi-platform title.

"Overviewing Ninja Gaiden starting from Ninja Gaiden 1", he said. "1 is more focussed on cutting people with the sword and katana, and [referring to Ninja Gaiden II's copious buckets of gore] in the second we challenged the expression after cutting"

For the third game, however, Team Ninja is "focusing more on how to cut people, and the sense of cutting."

Hayashi also revealed that Team Ninja intends to show series protagonist Ryu Hayabusa as "a Japanese dark hero" this time around.
 楼主| 发表于 2011-1-22 16:31 | 显示全部楼层
Tecmo 制作人在伦敦出席一发表会接受采访时说:“优点我们打算做更多的改进,缺点我们要进行变革”“毕竟本质上讲,以前的系列忍龙2已经过时了”

回顾忍龙系列,NG1 关注于砍人。NG2 着重在砍人后那一刻的表现。NG3 着重在怎样砍、砍的感觉。Team Ninja 这次想把龙打造成日本暗夜武士
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