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Capcom has moved to reassure Devil May Cry fans that the franchise is in good hands with developer Ninja Theory and that together the teams involved aim to make DMC the best in the series so far.
The cause for concern over the upcoming Devil May Cry game, titled DMC, is a redesign of protagonist Dante, who appears younger and a tad grungier in what will be the fifth in the series.
It was a move by Ninja Theory, which caused something of a backlash, but a Capcom staff member known on the official forums as 'onlyonet' has told followers not to worry:
"Capcom are heavily involved in the development of all its IP being worked upon by outside parties."
"The exact same concerns were raised over Dead Rising 2 being made by Blue Castle games, which were totally ill founded, on what was an excellent game that 'got' everything that made the first game so amazing."
"[Ninja Theory] are renowned for the quality of their production everything from motion capture, scripting, design and performance, areas perhaps areas that Capcom have been criticised over the past few years?"
"Capcom bring to the table years of experience with design of fighting systems, characters and the little things that make DMC, well DMC."
"Combine all the best elements of Capcom and Ninja Theory you will have one of the greatest DMC titles ever created... and that people is what we're working towards."
"But we haven't handed over the family silver to some strangers we are working with Ninja Theory on this together. We believe that by going down this route we can breathe new life into the franchise and make a game that sits above DMC3 for this generation."
Talking about Devil May Cry games of the past, onlyonet said,
"Lets be honest they were great games (averageing in the low 80's on metacritic) but not perfect. We're now aiming to make the perfect DMC game that gets 90's"
In a video interview back in September, Ninja Theory's lead producer, Alex Jones and chief creative, Tameem Antoniades revealed the team's thinking behind Dante's controversial new look. |
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