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发表于 2011-2-5 18:35
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IGN: During this past Tokyo Game Show, then Capcom head Keiji Inafune was very critical of Japanese game development, saying none of the games looked good and that the country is five years behind everyone else. Do you agree with his comments?
Yosuke: I do agree. Japanese game companies have a long history, so it's really difficult for them to adjust. It takes time, and as you know, Japanese culture is really conservative, and some developers have difficulty adjusting to the current gaming trends. We all know that. We are still now working on ways to improve and that the teams are aware of the trends and how gameplay evolves over time. When you see Ninja Gaiden III, you'll have a better idea what I mean by that.
IGN: There's a big push to make games more casual and less difficult it seems. Nintendo is allowing players to turn on the CPU and play the game for them if it gets too hard. In general, do you think players still want difficult games?
Yosuke: The current trends, as you said, with Nintendo being more casual and have easier games to play, this is something that has been added to the hardcore player base. In the past, gaming was all about hardcore gamers that wanted special games for their needs. Now with the current trends, we have more casual gaming. It's just that the market has grown into this situation. We are still aware that hardcore gamers love Ninja Gaiden and Dead or Alive and we're taking that into account.
With Kinect and Move, I am more of a hardcore gamer, so I like to press buttons and have a controller when I play.IGN: What are your thoughts on Move and Kinect? Do those interest you at all?
Yosuke: With Kinect and Move, I am more of a hardcore gamer, so I like to press buttons and have a controller when I play. Maybe we will be exploring these opportunities, but currently we don't have any details.
IGN: For Dead or Alive: Dimensions, the series in the past used to be about mastering the counter techniques. Is that still the focus with this game or is it evolving?
Yosuke: Dimensions is about the whole series, it will be like Dead or Alive 1, 2, 3, and 4 all together. With regards to gameplay, it has evolved to the current gaming trends. Maybe you'll see more casual aspects, but the core of the game is still there. It's still about counter moves and trying to make up strategies. It's not about remembering your combos or what you have to do next.
We've implemented a slightly casual approach to the title with the touch screen. You'll have a moves list that appears on the bottom screen. You'll be able to press any moves that you want to. It'll be a bit more causal, but you can also play it the old-school way, too.
IGN: Will we see any new characters introduced in Dead or Alive: Dimensions?
Yosuke: We can say there will be new characters to the series, but you will also find all the final bosses from Dead or Alive 1 through 4. They'll all be accessible to play.
IGN: In Dead or Alive Dimensions you revealed a Metroid-themed level with Samus. How did this idea come about and why isn't she a playable character?
Yosuke: Samus is not a Team Ninja character. That level is the extent of this collaboration. You'll find out when you play the game why this event takes place and what it's about. But for this title right now she's not a playable character.
IGN: it's great to have a game like Dead or Alive on the 3DS system because you don't get a lot of great fighting games on handhelds. Are there any plans to bring the series to Xbox 360 and PS3 in the future?
Yosuke: It's been awhile since the last Dead or Alive game, so we've been waiting for the right platform to put out a new game. We felt the 3DS was the right platform to do a new game. Also, we don't think this generation will end anytime soon, so you can still think about that. [laughs]
IGN: Metroid: Other M has been out for a few months now. How do you feel about the game's reception from fans and the media? Do you see Team Ninja working with Nintendo again in the future on another Metroid title?
Yosuke: We teamed up with Nintendo to put out a good game on the Wii. We wanted to make a 3D game that would suit fans of the old Metroid games and adapt to their standards. We did what was possible and were pleased with the result.
We're currently not developing projects with Nintendo outside of Dead or Alive: Dimensions, but it may be the case in the future we'll team up again. |
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