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[业界] PS Move全球销量成功突破830万

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发表于 2011-10-13 16:39 | 显示全部楼层 |阅读模式
Speaking at a PlayStation Move focused keynote during GDC Online 2011, Gabe Ahn, a developer support engineer for Sony Computer Entertainment America, reflected on the recent success of Sony’s motion controller. He revealed sales statistics for the peripheral itself, the software supported by it, and even offered a glimpse into the future showing a compelling video featuring Freddie Wong’s take on what’s next with a head-mounted display fighting off Chimera in a virtual Resistance world.

Gabe Ahn revealed that PlayStation Move has currently shipped more than 8.3 million units worldwide. Sony currently has 80 games available featuring full Move support, and the software giant expects that number to grow significantly by the end of 2011. Ahn also went on to stress the diversity of game types that utilize PlayStation Move, referencing core games such as Killzone 3, while also highlighting more casual types of games such as LittleBigPlanet 2, and Eyepet.

The GDC session drew to a close, with Ahn stressing PlayStation Move precision being a key requirement for deep games. He stated that lack of precision only works well for party games with low demands, further reinforcing the idea that Move is the ideal motion controller of choice to cater to all game types, and genres.
 楼主| 发表于 2011-10-13 16:39 | 显示全部楼层
Sony Reflects on PS Move Success, Over 8.3 Million Shipped
Sony宣布PS Move全球销量成功突破830万

在GDC Online 2011大会上,来自索尼(北美)的开发工程师Gabe Ahn发表了PlayStation Move的主题演讲,公布了Move设备的销量和支持软件,而且让观众有幸一瞥未来激动人心的游戏方式,诸如Freddie Wong系列概念游戏方式有朝一日成为现实。

Gabe Ahn提及PlayStation Move的全球销量已经达到830万,Sony目前已经有80款游戏软件支持Move,预计到2011年末还有大幅增长,Gabe Ahn谈到,无论是核心游戏还是休闲游戏在Move上都呈现出多元化的发展,比如索尼就推出像杀戮地带3、小大星球、Eyepet等等游戏满足用户不同需求。
GDC大会接近尾声了,Ahn强调Move的精确性是深度开发体感游戏的关键,像低精度的体感设备只能开发一些精度要求不高的休闲游戏,而Move可以适应任何游戏的开发而获得理想的效果,甚至可以开发全新的游戏类型。

Freddie Wong的《抵抗》头戴式虚拟概念游戏模式,结合Sony的头戴3D设备和Move或许不久可以实现。
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