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PlayStation 3 owners have often suffered when it comes to multiplatform games. In the past, developers have focused on Xbox 360 development for a specific project and the PS3 version of that project is a complete afterthought. These disappointing ports can be especially devastating when the 360 version is a great game. Games like the Orange Box, Bayonetta and even the recently released Enslaved have run noticeably better on the 360.
One of the biggest multiplatform games on the horizon, bioshock infinite, might have PS3 gamers nervous over poor porting. So Irrational Games Lead Technical Designer Chris Kline reached out to fans in a recent forum post to assure PS3 owners that they won't be getting the short end of the stick this time around.
Kline notes that the PS3 version of Infinite will not be a port at all. As the development team is larger than the team that worked on the original BioShock, the versions are being built simultaneously. Furthermore, the team has modified the game engine so that all platforms resemble the PS3 version from a programming perspective. This is beneficial for the PS3 version, and the other platforms will apparently enjoy increased performance. Finally, Kline mentions that QA is testing on both the 360 and PS3 equally.
This is great news for PS3 owners looking forward to the upcoming first-person shooter set in the skies. |
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