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其中关于Bug的部分值得研究
[Known Bugs in the Game]
Well, like most game there are bugs that can sometimes be good
or bad. Well here is the list:
in order of seriousness.
When the Holy Rod is obtained, it automatically displaces ANY weapon item
currently equipped, even Langrisser, and the item will be lost forever!
Sometimes certain troop units are not given at a class change. For example,
Elementals seem to be unobtainable.
When successfully charming a unit, and that unit kills another unit, you might
receive the charmed unit's items.
(For example, Scenario 1, you charm Leon, and
he attacks Laird's lancer troop and kills it, and then you obtain Leon's Plate
armor and Great sword. It is not clear if this might be used to get quest items.
I think it wouldn't work, because the game thinks you killed Leon and gave you the
items; however if you kill characters with important items usually they don't give
them to you. Besides that Charm works seldom on powerful enemies.)
The way the game calculates battle-result counters is incorrect. The SFC version
uses formula (6 - troops died), instead of correct formula (troops bought - troops
died). Langisser Dramatic does it correctly. So in fact, this makes the SFC version
easier, since you will accumulate more A+ bonuses easier.
>From Freaky_Z: When saying "No" to "Is this okay?" during character creation, all
stats are reset except starting items. Doing this, you can obtain many items from
the start of the game such as Devil axes, saleable for lots of P. Though after the
6th time, the game freezes.
If you end the turn and have your units on Attack or Battle, and the units
happen to be archer or ballista types, and they're near the edge of the map,
it is possible that they might attack an enemy on the other edge of the map.
(This happened to me on the bridge level (scenario 8)).
Holding the cancel/fast button on cinema scenes will disorient the screen centering.
Wrong portrait to a character. In Scenario 21 Imperial with Sonia, Chaos' portrait
will look like a Vampire Lord, except when Chaos is talking.
Battle graphics sometimes glitch. A pirate or swordsman type class which does the
sword-blaze attack might do it twice (the 2nd time having no effect), and
magic-attacks might happen twice as well.
Very very slight graphic abberations in certain situations. For example, some pixels
of a portrait might be invisible, or the unit you select during general setup might
change for a split second. (Example: You select Soldier but some Civilians
show up instead)
Sometimes the HP reading does not show up, even if you have it enabled.
Sometimes the terrain bonus shown is way off, especially during General Setup and
during cut-scenes. (It might say 91% 00% or the like.)
Sometimes the HP/battle status appears on a character during a cut-scene
(it's supposed to be invisible at all times during a cut-scene)
Sometimes a unit will gain tremendous terrain bonuses. (For example, my Valkyrie
unit had 41% 41%.) This error is sure to happen if a water based unit is on land
and has a negative bonus (or any other unit has a negative bonus), it will appear
as a high positive number in a battle scene, usually around 40%. AK says it also
happens when attacking a ghost or such that can stand in a wall or any other
inpenetrable tile. I think that while the reading on the screen is inaccurate
the actual math involved remains the same, so this bug is not as major as it looks.
Sometimes a unit will show up where it's not supposed to be. For example, in Scenario
X3, while the enemy units twirl around an extra unit will twirl around that's not
supposed to be there.
The area when Sherry and Lester first meet have garbled graphics to the right side.
Text is sometimes incorrect (example: item description for Alhazard says AT+10 but
gives AT+12 in reality). That is the only incorrect description I found, so far.
>From AK: Scenario 14(25), Est and Ost don't have troops, yet you get gold from them
in the battle-result screen.
>From AK: Character graphic might not correspond to the correct character during
cinemas.
>From AK: Lester casting AttackUp1 might make Lester translucent.
>From AK: Serpent Knights attacking might only have the serpent move, leaving the
character riding the serpent floating in mid-air.
When selecting music or sound test, first screen of text might be blank, you must
press left or right to fix.
Within Inventory Equip, only AT and DF values are updated as items are equipped.
Items that give A+ or D+, for example, will not update your character's statistic
until after you leave the inventory screen.
>From Esca: After class change with runestone, D+ is reset correctly, but A+ is added
to your previous A+ statistic, making your A+ extra-powerful for that scenario only...
it is reset to normal once the scenario is over.
D+ and A+ bonuses from equipped items are ignored on the General Select screen.
(But are accounted for during gameplay.) |
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